Showing posts with label story. Show all posts
Showing posts with label story. Show all posts

Sunday, October 30, 2011

Cheap Date

I'll admit it up front: I'm a man of simple pleasures.

I get a kick out of things to which most folks probably can't relate. Part of it may be that, aside from going to work, I don't get out a whole lot these days, thanks to having two kids under the age of three and a pregnant wife who (this time around) is constantly exhausted, in pain, and/or nauseated. So when I do get to enjoy something, it's usually pretty low-key stuff.

Like yesterday. I wrote over 2700 words on my most recent literary endeavor while waiting to punch in at work, on my breaks, and when I got home. That's despite having a little boy who's gotten into "crashing", which is his term for spinning around the room, flopping against me as hard as he can, bouncing off, and taking it personally if he hurts himself.

2700 words. 2711, to be exact. I think it's a pretty big deal. My wife and my brother, when I bragged to them, nodded and smiled and gave me a "Wow, that's awesome" -- the same way you praise and agree with an insane person so he won't go ballistic and hurt somebody.

Some folks just can't relate.

It's a good feeling though, when you're writing fiction and you surpass the 1000-word mark. Typically, writing more than a couple hundred words can be a massive labor. So when you nail 2700, you feel like you've been flying. It means the story is coming together. The characters are working out their kinks. The dialogue is flowing better. Plot lines are evolving and moving forward without any major issues. And you're that much closer to typing "THE END".

It's great. Time to celebrate . . . Maybe treat myself to a little down time with closed eyes, music, and a pair of headphones.

But only for a little bit. When the story is flowing like that, a writer needs to ride the wave as long as possible.

Kowabunga!

Thursday, October 27, 2011

Spin City

19th century humorist Henry Wheeler Shaw once said, "About the most originality that any writer can hope to achieve honestly is to steal with good judgment."

Ain't that a fact.

Even Hollywood, with an army of writers and directors and creators and producers, can't seem to come up with anything original anymore. All the really, truly, genuinely unique plots and concepts have apparently been exhausted. I have no idea what they're gonna do once they run the superhero genre into the ground like an overworked racehorse.

But I digress . . .

Writers of fiction sit in a whirlwind of ideas. We can pluck any one of them out of the air, and one can bet, dollars to donuts, that someone, somewhere, at some point, has beaten us to the punch and used that idea already. All we can do is take that idea and put a whole new twist to it. The fiction art has been reduced to producing twists rather than new ideas.

A World War II novel? Already been done. But what if mutant turnips took over Nazi Germany and threatened to destroy humanity altogether, and mankind's only hope was to put aside their differences and band together? Hmm . . . The turnip part may be a bit over the top, but the rest of it? It could go somewhere.

But I still think there's hope. Reality is not restricted by the limitations of our feeble mortal minds. Reality is an unending source of events we could never dream up on our own. It's packed with idea sources for storytellers. The one catch is that the adage, "Truth is stranger than fiction" holds true. Sometimes things happen in real life that would never work in fiction because it just isn't believable. Life is full of coincidences. Fiction has little or no tolerance for coincidences.

So is it worth the pain to sweat and agonize over what is ultimately a different spin on a hackneyed plot? I think so. More often than not, people will recognize that they've read or watched this story somewhere before and bemoan the lack of originality these days. But when we writers manage to disguise the story in twist and spin and angle until the reader sees a rare gem rather than old clothes, the sense of accomplishment outweighs the disappointment.

So, failing originality, I'll settle for spin.

Saturday, October 22, 2011

Out Of Breath

One of the things I love about a good adventure novel or thriller is the escalation.

The story starts with a problem. The characters must solve the problem. As they work to solve the problem, it evolves and builds into a bigger and bigger dilemma through a series of new developments, failures, mistakes, and sabotage. Like a snowball careening down a hill, the action and suspense grow and grow until finally, a mere chapter from the end of the book, the hero(s) avert the ultimate disaster that threatens to annihilate them all. And when the story ends you realize you've been holding your breath the entire time.

Good stuff.

That's the kind of fiction I like to write. But I've learned it's so much work. The original idea usually isn't good enough, so when you finish the first draft you have to go back, add scenes and thread and storylines, remove others, and make all sorts of things introduce themselves at the beginning and add together by the end to create a "wow" ending.

When I write stuff like that, I develop even more respect for authors such as Michael Crichton. Man, that guy could put a person on the edge of their seat and keep them teetering there. When I think of writing thrillers and adventure novels, that's the guy I point to and say, "I wanna be like him."

Usually, it involves putting the protagonist in a harrowing situation, then sitting back and wondering, "Hmm . . . how can I make the dilemma even worse?"

Reference my previous posting. I am very cruel to my characters. But that's the nature of the beast.

And the cool part is, once it's finished and all the strings come together, the author experiences quite the feeling of accomplishment.

Now to work on some pesky story threads . . . .

Friday, October 21, 2011

Nothin' Personal -- Jus' Good Bidness

I really fall in love with my characters, even the bad ones. I love getting together with them. They tell me what to do; they take me on a wild and wonderful trip.  -- Jackie Collins

I feel sorry for my characters.

That old saying that a writer becomes attached to his or her characters is true. The imaginary person takes on dimensions and traits and personalities that evolve over the course of the story, and by the time you get done you've come to appreciate the character as if he or she is a living, breathing person. As you type the last words of the manuscript, you experience an odd combination of regret that the story-journey is over and sadness that you may not ever get to work with this character again.

Unless the story becomes a series . . . but let's think realistically here.

But here's why I feel sorry for my characters.

I create them, sort of like God. I conceive them in my mind. I mold them out of the clay of my imagination. I set their life course with character sketches and plot lines. And then I set them free to follow their lives, to grow and develop.

But I'm also a cruel god to my characters. Without conflict, there is no story. And my characters encounter lots of conflict. I bash them around, frighten them, destroy their lives, send them into danger, maim them, make them fight each other, freeze them, cook them, starve them . . . and eventually (at least, in the case of many) kill them off. Only a few come through to see a happy ending, but not without going through a lot of misery beforehand.

I should actually feel guilt that I've been so mean. Relief that the ordeal is over for those who survived. Pity for the characters in my next work of fiction.

And sometimes, such as now, I do feel a certain amount of sympathy for what they go through.

I love them -- but I certainly have a funny way of showing it.

Monday, October 17, 2011

Headed Off At The Pass

I don't let myself get carried away by my own ideas - I abandon 19 out of 20 of them every day.  -- Gustav Mahler


For the longest time, I was tossing around an idea for a series of paranormal stories. The concept seemed really cool. A young lady who could see and communicate with the dead. Ghosts that remained in this world due to unfinished business, crossing to the other side when things were set right. Bad guys from the spiritual plane wreaking havoc and terror on the physical. There was more to it, of course, but that was the idea in a nutshell.

Then my wife talked me into getting Netflix, and for kicks and grins we started watching Ghost Whisperer.


Boy, talk about an eye-opener.


A young lady who can see and communicate with the dead. Ghosts that remain in the world due to unfinished business, crossing to the other side when things are set right. Bad guys from the spiritual plane wreaking havoc and terror on the physical. 


Frickin' frackin' . . .


Granted, my version gave out far less of the chick flick vibe and had a far darker undertone; the characters were different and the setting was Wisconsin -- but still. If I had continued with my big idea, editors would have nodded and said, "Uh-huh. This guy is a Ghost Whisperer junkie."


Nose dive into the slush pile. (Do they even have slush piles anymore in the new dawn of the electronic era?)


Mind you, this doesn't mean I'm scrapping the idea altogether. I just need to find a unique angle to it, something people will notice far sooner than the subtle Jennifer Love Hewitt echoes. I just have to rethink, revamp, and redo.


Still, it's frustrating. The fact that they made a pretty successful TV series out of the idea tells me I'm onto something.


We'll see what happens.